This nose shares the same splitter shape as make0. The only defining edges are the lower section but with proper shading it can be made to look like any variation. This nose is the most hard edged one and works best for manufacturers that are hard edged and flatter. This nose is planned to be used for manufacturers such as Honda (Accord), Chevy (Monte Carlo or Impala), Nissan (Sentra), volkswagen (passat 2020). This nose shape is very neutral in both its curve and shape which will be very friendly to any manufacturer's really that don't have any aggressive nose shape to them. It is the template essentially that the other 3 makes were built upon. This is the one you've seen the entire time. However, since I wanted to see the whole body so I could make sure the nose looks good with the rest of the body and flow well I instead sliced off the front like this temporarily: One way is to hide all the faces you don't want edited. Since my plan was to only change the nose section it was important I contained or 'quarantined' the rest of the model so I don't move any verts or accidentally delete a section of it. This make0 mesh is the completed final mesh that is in the game so it has everything: correct topology, UV placement, and LOD1 detail. The first thing I did was take my make0 model and create a new blender scene, this way I don't have to worry about messing up the original or anything. Even though it was just a different nose type for each make having to stitch it together with the other existing parts was very tricky. This may be different for other mods depending on how different each body type is but for my mod the main change was just the nose section. While I thankfully did not have to start completely over from square 0 it was quite a process to inject the others in. Once I was 'finished' with make0 the next step is to get the 3 other makes into the game. It may seem like I was over the hill with the hardest part of the mod once damage was completed for make0 but this next section, getting the 3 other makes in, was actually a lot of work compared.
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